Educating Young Eyes: Vision Assessment and Training Apps
Posted 2 years ago by William Erdly
School(s) : Educational Studies, Nursing and Health Studies, STEM
Primary PI Name : William Erdly
Email : firstname.lastname@example.org
Phone : 425-352-5370
Project/Faculty Website : https://www.uwb.edu/css/faculty/werdly
Research Location : UW Bothell
Project Goals : There are four apps that are being created to improve vision assessment and training. 1. Red Flags Screening Tool: Based on Katie Johnson’s RED FLAGS for Primary Teachers book. The purpose of this Android (and Web) application is to assess student’s vision (for students in grades 1 through 5) in order to detect any potential implications of near vision/undeveloped patterning issues. The vision screening test within the application consists of the following activities: Tracking the eyeball, Balance, Teaming, Skipping, Visual Discrimination, and Tummy crawl. 2. Alphabet Hero: The Alphabet Hero assesses a child’s near visual acuity and gathers data that evaluates whether the near visual problem is presented. This game will spawn a list of Snellen Chart letters and move from middle top to the bottom of the screen. The players are asked to hit the buttons on the bottom to match the letter in the hit area. All the data, such as level 1 hit/miss numbers are recorded in the database and later can be analyzed by optometrists and teachers. The color use of the game is as vibrant and colorful as possible to catch the attention of children. User interface design and control focus on conciseness and ease of use. 3. Convergence Insufficiency Symptom Survey (CISS): Survey that asks 15 questions which are used to diagnose children who may suffer from convergence insufficiency disorders. 4. Near Vision Chart – Mobile app: Provides school nurses with a convenient and efficient ways to test near vision acuity for children. Includes: Tests for near visual acuity, stereopsis, and near point of convergence.
Student Outcomes : We help increase awareness and provide access to all communities about the importance of functional vision in children’s learning. We also started many projects for the purpose of research and experiment, ranging from single-page survey web apps to well-polished mobile games.