An introduction to HuskyADAPT (Accessible Design and Play Technology)

A team of volunteer students work together to solder an adaptive switch onto a toy in time for the holidays.About HuskyADAPT: HuskyADAPT (Accessible Design and Play Technology) is a new collaboration between the UW Departments of Bioengineering, Mechanical Engineering, the Paul G. Allen School of Computer Science & Engineering, and the Division of Physical Therapy.

The Problem: Play is important for all age groups – for socialization, development, learning, and community engagement. In the Pacific Northwest, there are over 1.5 million people with disabilities- people who face a lack of access to environments and experiences that are inclusively designed to enable meaningful engagement in life and play.

Our Goal: We aim to create the first adaptive toy lending library in our state and in the region, including on-line infrastructure for sharing open-source designs, integrating outreach events to encourage underrepresented groups in STEM, and expanding access to inclusive play technology. Because Play is for Everyone!

To learn more, visit our website, facebook page, or follow this link for HuskyADAPT visuals (PDF).

2 thoughts on “An introduction to HuskyADAPT (Accessible Design and Play Technology)

  • April 17, 2018 at 4:41 am

    what’s the benefit of Accessible Design and Play Technology?

    • May 7, 2018 at 5:43 pm

      Hi Rani,
      Thank you for your question. Accessible Design and Play Technology is a design approach that fosters a more inclusive product so individuals with all abilities can engage in play and develop by learning from their toys. For example, many toys have a small on/off switch that requires fine hand dexterity to activate, which reduces the number of individuals who may benefit from playing and learning from such a device. Accessible Design, on the other hand, creates an activation port that can be used with a variety of switches. We hope to foster an inclusive, sustainable, and multidisciplinary community supporting accessible design and play technology.

      Keshia Peters


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