Accessible

Athlete in wheelchair Ability-Based Design (NSF funded)
Developing principles, methods, models, and technologies to exploit the full range of human abilities to achieve accessible design. A design-oriented expansion of the "ability-based user interfaces" concept pioneered by Krzysztof Gajos et al. (2008).


SUPPLE user interface generator Automatically Generating User Interfaces Adapted to People's Abilities
Investigating the feasibility of automatically generating ability-based user interfaces that strive to optimize individual user's performance. Evaluating the performance of motor-impaired users with ability-based interfaces compared to manufacturers' defaults. [youtube]


Goal crossing with mouse Accessible Goal Crossing (NSF funded)
Creating accessible desktop user interfaces based on goal crossing instead of pointing-and-clicking for people with motor impairments. Also inventing other accessible target acquisition techniques.


Old-fashioned hearing aid Design for Social Acceptance
Performing foundational studies and methodology development for creating socially acceptable assistive technologies that reduce stigma and promote positive self-image.


Non-speech voice-based computer access Non-speech Voice-based Computer Access
Exploring continuous non-speech voice control of computers for people with motor impairments. [youtube]


TrueKeys text entry interface
Typing on a QWERTY keyboard
TrueKeys: Automatic Typing Correction for People with Motor Impairments
Exploring ways to make accurate typists out of inaccurate typing for people with peripheral neuropathy, children typists, typing on mobile virtual and physical keypads, and flat projection or touch-screen keyboards that lack tactility.


EyeWrite text entry software for the eyes EyeWrite
Comparing a gestural means of writing with the eyes to traditional eye-typing on an on-screen keyboard. Significantly adapts and extends the EdgeWrite design for text input to the vagaries of eye-tracking. [youtube]