Ben Guthrie (2009, UW ID) is an Equipment Designer at The North Face. Prior to joining The North Face, Ben worked as an Industrial Designer at the design consultancies Smart Design and Fathom, as well as the the manufacturer Plastikon Industries. He has also designed bags and hats for Levi Strauss & Co. Ben’s work has been featured on Yanko Design, and has been recognized by the IDSA. The North Face is an American outdoor clothing and equipment manufacturer headquartered on Alameda, an island just east of San Francisco and south of Oakland. The company’s name is based on the fact that the north face of a mountain in the northern hemisphere is generally the most challenging route to climb, due to cold and ice.
Ben Guthrie’s sketchbook. After graduation, Ben immersed himself in the world of soft goods—sleeping bags, backpacks and other cut and sew products.
You’ve worked at two well-known design consultancies—Smart Design and Fathom—as well as at two corporations—Levi’s and the North Face. What were some of the strategies you used to look for work after graduation?
When I graduated in 2009, it was not the best timing. It was the height of the recession, so there was fierce competition for only a few opportunities. Eventually I pushed through and made it, but it was kind of rough for a little while.
I put a lot of work into my portfolio. Preparing your portfolio is such a daunting, never-ending task. I tried to make sure that each project in my portfolio had a focus—for example, highlighting a particular skill, or showing well-rounded ability overall. I also tried to make each project into a story, because it’s a lot more captivating to present your portfolio that way.
Besides the portfolio, I also made a resume and a little teaser—a kind of mini portfolio. I actually think that teaser was super important, because it was the first thing that most people looked at. Of course, I had a website as well.
I put a lot of work into my portfolio. Preparing your portfolio is such a daunting, never-ending task.
Once I had my portfolio, resume and teaser together, I just got out there and started networking and meeting with people. I utilized all my resources—I reached out to all the UW Design professors as well as all the other designers I knew. I asked each person to meet me for coffee and give me advice on my portfolio. It’s great to practice running through your portfolio presentation as much as you can—I got a lot of feedback that I used to improve it.
For example, when I showed my portfolio to a designer in San Francisco, she said, “You show that you are really good at problem solving, but what’s missing is a project that shows loose, more expressive thinking.” After that, I took a weekend to do a more conceptual, light-themed design project that I added to my portfolio.
It’s super helpful when people identify parts of your portfolio that are neglected—if you are missing a skill, or if there’s an area that you aren’t representing well. But more importantly, by meeting with people one-on-one you’re creating relationships, building your network and becoming part of the design community.
The best way to find jobs was networking.
How did you find out about specific firms and job opportunities in the Bay area?
I did all sorts of things. First, I looked at job boards like Coroflot—Coroflot has postings from all over the world. I also went to individual company websites and looked at their job pages. But in the end, the best way to find jobs was networking. For pretty much all the jobs that I’ve had, I only found out about them by talking to people. For example, when I first moved to San Francisco, I would go to all of the IDSA events— that’s how I met the designer who later was my boss at Smart Design.
Was it difficult to ask people directly about becoming a designer at their company?
I tried to be pretty casual and low key, not pressing at all. Allan [my boss at Smart Design] was at an IDSA event I went to. He told me, “You know, we offer internships regularly. Every three to six months we have a new intern.” He gave me his card and recommended that I send him my work, my resume and my teaser. So I did that. He must have looked at it, because he emailed me back, saying, “Great work!” When I got that email I was so excited—he enjoyed my work, which was amazing.
What was it like working at Smart Design?
They have a great culture. I learned a lot at Smart. One of the big things I took away from them is the importance of the human element—they are really good at “designing for people.” It’s such an important message for all designers. It’s all about empathy, understanding your user, and improving their experiences.
Freelancing forced me to step up and learn how to present my ideas with confidence.
What did you do after your Smart Design internship?
I started doing some freelance work. Some of my friends were involved in a start-up, and I did their branding and identity materials. I also did some work for a company called Travel Chair—they make fold-up camping chairs, and they were looking for someone to produce some fresh concepts. Designing those camping chairs turned out to be really fun. It was a cool project.
Because I was completely on my own, I think this freelancing period really helped me grow as a designer. I didn’t have professors or managers in between me and the client. I didn’t have anyone to ask, “Hey, is this a good idea? Should I show this? What do you think of this?” Freelancing forced me to step up and learn how to present my ideas with confidence—to have my own point of view. That was really good for me.
I also started becoming more involved in the IDSA San Francisco chapter. I volunteered to do the graphic design for different events, and to generally help out on several projects. Being involved in the IDSA helped me meet all kinds of creative people. It grew my network, and as a result, I heard about many more employment opportunities. I interviewed at several places, and actually got to a point where I had to choose between two different job offers.
One offer was for a full-time, staff design position at a company called Plastikon—a custom plastics manufacturer. The other offer was a contract design role at a prestigious design consultancy. I wasn’t sure what to do—there were pros and cons on each side. I actually still think about this sometimes—what would have happened if I had taken the other job? I ended up going with the full-time offer at Plastikon because the economy was still fairly unstable and I was applying for a new apartment in SF, but I also was really interested in learning more about engineering and the technical side of product development.
What kind of work did you do at Plastikon?
Plastikon does custom plastics manufacturing for automotive clients like Toyota and Tesla. I was hired to work for Plastikon Pro, a smaller in-house design development lab. At Plastikon Pro, I was involved in a lot of brainstorms. I was the “go-to sketch guy”—people would have ideas, and I would sketch them out quickly on a dry erase board.
In these brainstorms, it was mostly me and a bunch of engineers, so I learned a ton about engineering and manufacturing—all about materials and their properties. I learned how to design a part to be made efficiently, considering factors like flow and shrinkage. That was really cool; I got a lot of great experience in engineering. I was also working in Solidworks quite a bit—that’s a great program to learn.
But after a year or so, my boss at Plastikon Pro left the company, and he brought me and a few other people with him to create a start-up that eventually became Fathom.
Ben learned more about soft goods by following specialized blogs. One of the most popular is
www.carryology.com—a site that extensively covers the world of luggage, from messenger bags and backpacks to suitcases.
How did you break into the outdoor product industry?
I started by following all kinds of blogs that are devoted to outdoor gear, especially bags. There’s a great blog called Carryology—they interview designers in the industry, and write critical reviews of new products. I emailed the authors there, and asked how I could learn how to design soft goods. When they wrote back, they said there was really no specific school or resources to learn how to design bags. Essentially, their response was, “You just have to get in the industry somehow. Once you’re in, you’ll learn on the job.” That was disappointing—I was really hoping for some book they could recommend or something.
So I just tried to immerse myself fully in the world of soft goods. I bought a sewing machine, and a copy of “Sewing for Dummies.” I started sketching sleeping bags and other cut and sew type products. I started to think about patterning, and how to design products with efficient cut yields—zero waste. I started designing backpacks, thinking about access points and different types of closures—how backpacks could be more versatile, expandable, or even modular. I experimented with shapes that might carry your stuff better, or shapes that could wrap around the user. I didn’t really know what I was doing, but I just started sketching ideas out, and I put them in my portfolio.
Walls at the North Face display fabric swatches, mood boards and hanging grids of gear components, like zipper pulls, buckles, etc.
Did all of that work pay off—did it help you get your job at The North Face?
Yes. One day, early in the morning—totally out of the blue—I got an email message through my online Coroflot portfolio. It said, “Hey Ben, let me know if you’re interested in a full-time equipment design contract role at The North Face.”
I couldn’t believe it. I read the message a bunch of times—I thought it was spam at first. But there was an email address to reply back to, so I responded and it was legit. The guy who wrote me is actually now my current boss at the North Face. So anyway, a few days after I responded, I went in for an interview.
But I didn’t get the position. They were very honest and upfront with me. They said, “It looks like you have some really great skills, and you have good design thinking. But we’re a little worried about the amount of experience you have in soft goods. We’re interviewing you and someone else who has more experience than you—then we’re going to decide.”
So unfortunately, I didn’t get it. They went with the other guy. But it was okay—we had a great conversation, and I got a lot of good feedback on the projects I presented—they had specific suggestions on how I could make them better. And they suggested that I stay in touch with them.
So I took that feedback and went back and improved my portfolio. I also added more projects. Then, six or seven months later, I reached back out to him, and as it happens, they were again looking to fill another contract position. So I went and interviewed again, and this time I got it. I was so stoked—this was it—I was in! My goal happened! I got into the industry! I broke in! Even though it was just a contract, I thought, “Yes, I made it!”
What was it like working at The North Face?
At the start, I had a seven-month contract in Equipment. I was supposed to be focusing on bags, mostly backpacks. But my first project was actually a series of stuff sacks.
The North Face had found out that most of their sleeping bags and tents were not being fully setup in retail (i.e., at REI) because there wasn’t enough floor space. So customers couldn’t see the actual products—everything was sitting on shelves inside these one-color, bare-bones style stuff sacks. Some of the sacks had a small model name printed on them—it would say “Dolomite 2S” or something obscure like that. Sometimes customers wouldn’t even know if the content of a sack was a sleeping bag or not.
After that, most of my time was spent designing backpacks, especially daypacks. I worked on everything from back-to-school daypacks to super-modern, progressive, urban, professional-type packs, to the vintage-inspired, heritage, retro pieces that were trendy for a while.
Eventually I got into technical packs, which I think are the most fun because they’re the more outdoor-activity based. There are designs that are specific to hiking or climbing, and they’re all about being faster and lighter—very performance driven.
A really cool thing about working on technical products is that we get to work with the athletes. We have a huge team of TNF sponsored athletes—professional climbers, runners, mountaineers, skiers and snowboarders. We give them our newest prototypes, and ask them to test it on their next expedition. Sometimes they bring it back, and it’s all shredded up and they say, “This thing sucks!” But usually, they say, “This thing’s pretty cool! But it would be better if it held this tool in this way, or if this part was a little different.” That part of the process is really awesome. I think it adds a lot of credibility to the product and to the brand in general.
Ben Guthrie designed this tarpaulin urban pack for the Fall 2014 North Face Basecamp collection.
It was a really good project for me, because it was a hybrid of equipment and apparel. It’s still a garment that you need to wear; it needs to fit. But the vest also has all these requirements for carrying gear. The front needs to have pockets for quick, on-the-go access—to get your ski skins and goggles, for example. The back of the vest needs to hold other gear, like a snow shovel, a probe, your skis or a snowboard—while also containing the entire airbag system. We also had to think about sectioning for movement—when people of different heights are wearing the vest, they’ll still want to move around, or get on a snowmobile.
There were so many different factors involved that the design development was pretty intense. Even after we had the design figured out, getting everything dialed down was very complicated and difficult.
For example, just the airbag system on its own is insane. The canister has to be tucked out of the way, but still easily accessible for initial installation or replacement. The hoses from the canister need to be routed safely to the airbags. The airbag pockets have to be constructed with a lot of strength, so they don’t blow out when the airbag inflates. These pockets also have to be shaped to direct the inflating airbag into a specific port. The port itself needs to open with just the right amount of force, but that same port should also stay securely shut at all other times.
To top it all off, just the fact that this was a lifesaving device upped the ante. It was a bit overwhelming. But in the end, it was so gratifying to get everything working just right. I’m really proud to have been a part of this project.
The North Face headquarters on Alameda Island in California. Alameda is east of San Francisco and south of Oakland. It is accessible by ferry from the San Francisco Ferry Building.
Can you describe your typical working day?
Well, my schedule in the mornings is driven by the ferry. I live in San Francisco and ride my bike to the ferry. The North Face campus is in Alameda, right across the bay and right next to the ferry dock. So I am usually at work by 8:15 or 8:30am. I’m typically there until 6pm, unless it’s an especially busy time. I rarely work on the weekends, but there are crunch times when I might stay late—maybe to 8 or 9pm.
My work really depends on where we are in the product cycle. All our products are split into two seasons: Fall and Spring. We work about two years in advance. For example, right now I’m working on products for Spring and Fall 2017. The first year is the actual design time—all the initial research, concepting and design crits. The second year is development and prepping for production. Design is hands-off during the second year—it’s more on the developers, who are basically the engineers of soft goods.
We work about two years in advance… At the beginning of a season… [we] will figure out what new products we should design for the next season.
Typically, at the beginning of a season, the product managers and the product director on my team [Equipment] will figure out what new products we should design for the next season. For example, they’ll want to redesign a few of our commuting daypacks, or they’ll want to add new packs for traveling. The product folks are merchants—they study the markets and manage the product line. They write initial briefs that the entire Equipment Team will discuss back and forth for a few weeks. Then, we have a big kick-off called the “Hoe-Down.”
What do you like most about working at the North Face?
There are so many things. I think the biggest thing is just the group of people I get to work with—it’s a really great culture. It’s so fun working with them that it doesn’t even really feel like work. The North Face is a total family, at least on the Equipment Team. There’s always activities that we’re doing right after work or on the weekends. Sometimes we’ll spontaneously plan a camping/product testing trip. If we’re lucky we get to do these trips during the week—just locally, up to the Sierras or out to the coast. Testing the product out in this way is just great.
The North Face equipment design team with Ben Guthrie (in the center).
It may sound obvious, but getting the standard hard skills down is very important.
When you look back at your time at UW, what do you think was the most valuable part of your education?
It may sound obvious, but getting the standard hard skills down is very important. Sketching really loose and fast, just being able to get your ideas out to communicate to others. Learning industry standard tools—Rhino, Illustrator and Photoshop.
The more I grow in my career, the more I appreciate that I was able to learn the design process in school. Especially focusing on the early phases of research, when you can discover real insights and the opportunities. Those are the things that should drive the design. It’s too easy to just jump into sketching and start trying to come up with ideas without really understanding the user.
Also, critiques. You might be able to learn software by yourself, but you really can’t learn how to give and take feedback on your own. Critiquing is such an essential part of the design process for any design team. At The North Face, I still do crits all the time. I remember when I was first introduced to critiquing in the program—I was super nervous. It’s so hard to get up there, show your stuff on the wall, and then take criticism. It took awhile, but eventually I got comfortable, and really started opening up and even soliciting feedback. Getting feedback to improve my work was great, but also just being more comfortable in the process made me a better collaborator overall.
In the summer between his junior and senior year, Ben was a design intern at Built Design in Everett, Washington, where he worked on K2’s 2011 Airlock Highjack line.
Do you have any advice for UW Design Students?
Find the time and make the effort to do extra stuff outside of the curriculum and the classwork that you’re already doing. Enter design competitions—it’s extremely helpful if you can get some honors and put that on your resume. Go to portfolio reviews. Be part of the local design community—that’s how you meet people and learn more about the professional design scene outside of school. This can lead to interviews and internships. It always helps if you meet someone in person—as opposed to emailing a stranger, that’s just a shot in the dark.
Get an internship while you’re still in school. I had a really great internship in the summer between my junior and senior year—I worked at Built Design in Everett. We designed snowboard bindings for local outdoor companies like K2 and Ride. It was really cool to be a part of that process, and at the end, I had good projects that I could add to my portfolio.
The more you know about the other disciplines and everything involved in a product, the better you’ll be equipped to design in the future.
Learn how to communicate and correspond with other designers. You want to connect honestly with people, without being too formal. Some emails are way too long—people are busy, make sure you are short and concise. But be real. Show your true personality. That’s always interesting.
Stay driven, and stay curious. Try to learn more about other design disciplines—interaction design, graphic design, design research, design strategy—learn more about their processes and how they do things. The more you know about the other disciplines and everything involved in a product, the better you’ll be equipped to design in the future. Curiosity is what drives innovation.