IT'S SHOWTIME!

Nebula

Nebula is an immersive and story-based system that helps reinforce skills of emotional intelligence, critical for both youth in classrooms and beyond. By presenting students with hard choices that have no obvious answer, they are forced to weigh the pros and cons of each situation, spurring active empathy and engagement and allowing teachers to actively tailor discussion and classes to the choices the students make.

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Hardcourt

Hardcourt is a basketball event paired with a mobile application that draws attention to underutilized spaces and parks by bridging players, locals, and communities together. Currently, outdoor basketball courts are becoming overcrowded and are maintained rarely. By partnering with Parks and Rec, Hardcourt aims bring attention to underutilized courts through renovating the space and holding an event that brings the best local players to the game via the mobile application. The community curates and chooses who they want to see play in this game. Hardcourt explores and pushes the boundaries of basketball pickup games by involving the community to recognize talented players as well as public spaces.

 

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TrainAR

TrainAR is an interactive augmented reality program that creates an engaging and motivational experience by encouraging athletes to complete their rehab exercises. By utilizing the immersive qualities of augmented reality and the competitive nature of athletes, this rehabilitation system creates a gamified competitive environment that aims to reduce rehab workouts incompleted at home. Athletes are encouraged by other athletes recovering from injuries by being able to compete with them through progressive exercises. In doing this, TrainAR can lead athletes to a faster recovery by challenging athletes to continue their rehabilitation consistently while never having to leave the competition and fun of sports.

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Apollo

Apollo is a Conversational User Interface (CUI) that provides a personalized learning experience by tailoring education to the students’ learning styles, preferences, and life experiences.  Students are able to utilize this cross-platform CUI on existing devices such as computers or mobile devices to make it convenient to access. This alleviates the current problem with the one format learning. Majority of high school students feel that if they don’t understand the model being taught by the teacher, they will be left behind. Apollo bridges that gap by supplementing the students’ education with extra assistance if needed, and provides teachers with information on whether or not students understand the topic.

 

 

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#HerConfidence

7 in 10 girls believe they are not good enough or do not measure up in some way, including their looks, performance in school and relationships with family and friends.

This confidence exhibit takes place in a women’s bathroom, a place where self-esteem is often questioned and challenged. The exhibition educates people that low self-esteem in women starts at a young age and aims to change the perception of beauty through an empowering experience. A visitor is guided through graffiti mimicking statistics regarding self confidence, then are invited to take a photo in the photo booth, write and receive a compliment, and read inspirational stories. This is an exhibit for all women to find the confidence within.

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