Monthly Archives: February 2012

Presenting at HCDE Affiliates Day Feb. 29th

Posted by Daniel Perry on February 16, 2012
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SCCL members will be presenting work at the upcoming HCDE Corporate Affiliates Day Research Poster Showcase on Wednesday, February 29th, from 12:30pm – 1:30pm. Presentations will be made in the Walker Ames Room of Kane Hall.

Works to be presented include:

ARGHHH!! Understanding Frustration with Biometric Authentication
Authors: Michael Brooks, Michael Toomim, & Cecilia Aragon

If You’re Happy and You Show It :) … Detecting Emotion in Text-Based Collaboration
Authors: Taylor Scott, Ona Anicello, Michael Brooks, Daniel Perry, & Cecilia Aragon

Measuring Distributed Affect to Engage Students in Bioinformatics Education
Authors: Daniel Perry, Cecilia Aragon, Jeanne Chowning, Brian Glanz, & Mette Peters

SCCL Students & Faculty Attend the CSCW Conference

Posted by Daniel Perry on February 16, 2012
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February 16th

Several members of the SCCL lab, including lab director Cecilia Aragon, students Michael Brooks, Katie Kuksenok, Taylor Scott, and Daniel Perry, attended the Computer Supported Cooperative Work Conference in Seattle this past week. Daniel Perry presented a poster (co-authored with Cecilia Aragon) titled “Measuring Distributed Affect in Collaborative Games” that proposed a system for responding to text-based emotional cues within the framework of a multi-player game.

Cecilia Aragon Receives NSF Grant

Posted by Daniel Perry on February 16, 2012
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November 3, 2011

Human Centered Design & Engineering (HCDE) Professor Cecilia Aragon began research earlier this month for a National Science Foundation (NSF) grant through the Office of Cyberinfrastructure (OCI), which coordinates and supports the acquisition, development and provision of state-of-the-art cyberinfrastructure resources, tools and services essential to the conduct of 21st century science and engineering research and education. Her project, Collaborative Games for Bioinformatics Education, aims to create a novel educational game that incorporates bioinformatics and cyberinfrastructure (CI) concepts aimed at early high school students.

Many educational games have been developed in recent years with a social networking component that have reached audiences of varying sizes. However, few of these have been designed specifically to teach CI concepts. Aragon’s research approach is novel not only because it will teach bioinformatics and CI, but because the research team will focus on eliciting emotions in a multi-player environment. Emotional responses within the game will be utilized to enhance peer-to-peer learning, and analyze the outcomes of the player experience.

The long-term benefits of this research to society include the uptake of concepts of cyber problem solving specifically among young underrepresented minorities and women, and the production of conceptual models that will help us to better understand the larger relationships between people, educational games, and infrastructural computational technologies more generally.

More About the Project and Research Team