header pic

WINTER 2012 INDEX

NATION, STATE & JUSTICE

BEING, IDENTITY & BELIEF

TEXT, IMAGE & DISCOURSE

CALL FOR PAPERS



 WINTER 2009

 SPRING 2009

 AUTUMN 2009

SUMMER 2010

AUTUMN 2010

WINTER 2012

SPRING 2012

AUTUMN 2012

SPRING 2013

SUMMER 2013

AUTUMN 2013

WINTER 2014



University of Washington Undergraduate Journals
______________








Washington
Undergraduate
Law Review
 

Spring 2007-
Present



Directory of Current Undergraduate Journals in the Arts, Humanities, and Social Sciences with content accessible online. Featured in intersections Online








Clio's
Purple and Gold:
Journal of
Undergraduate
Studies in History
 

2011


Directory of Current Undergraduate Journals in the Arts, Humanities, and Social Sciences with content accessible online. Featured in intersections Online









Jackson School
Journal


Spring 2010 -
Present



Directory of Current Undergraduate Journals in the Arts, Humanities, and Social Sciences with content accessible online. Featured in intersections Online








The Orator

2007-Present


Directory of Current Undergraduate Journals in the Arts, Humanities, and Social Sciences with content accessible online. Featured in intersections Online








 


           

Coding Gender

Performance and Gender Identity in a Synthetic World

By Brian Christopher Hardison
University of Washington, Seattle


Building on Lisa Nakamura’s essay, “Race In/For Cyberspace: Identity Tourism and Racial Passing on the Internet,” in which she conducts an exploration of race and racial performance in early text-based cyber-environments, I examine the depiction of gender and its performance within the context of the contemporary multiplayer online role-playing game, EverQuest II. In particular, I explore how gender within the context of an online game is mediated by several factors: the programming of the game, the diegesis upon which the milieu is built, and real-world stereotypes derived from European models of normative gender identity. As a result of this mediation, I find that players who participate in the world of EverQuest II are forced to adopt an interpretation of gender that is determined by the game developers and ultimately reifies sexist gender stereotypes within the spectrum of the heteronormative gender matrix.  [Article]