Daniel Perry Leads Game Design Workshop for STARS Engineering Program

Posted by Daniel Perry on October 08, 2014

STARSGameDesignWorkshop1HCDE PhD student and SCCL member Daniel Perry led an afternoon workshop titled “Game Design for Science Learning” for students as part of the first STARS engineering program in mid-September. The STARS program provides a specialized first-year engineering-focused curriculum for highly motivated Pell-Grant-eligible students from high-needs high schools. The workshop introduced students to the science learning game MAX5, and provided techniques for designing, building, and evaluating their own science-themed video games. Human centered game design techniques were discussed and applied in smaller groups, and rapid prototyping methods were used by students for their own designs.

 

SCCL Welcomes Postdoc Fellow Brittany Fiore-Silfvast

Posted by Daniel Perry on September 22, 2014

 

We extend a warm welcome to Brittany Fiore-Silfvast, who joins the SCCL as a postdoctoral fellow. Brittany joins the lab as a fellow with the Moore/Sloan Foundation Data Science Environment grant, working as a data science ethnographer. She holds a Ph.D. in Communication from the University of Washington and an M.A. in Anthropology from Columbia University. Her research focuses on the social and organizational dimensions of data-intensive transformations in arenas such as scientific research, healthcare, global development, design and construction, and warfare. We’re excited to have Brittany on board!

Lab Members Publish Concurrency and Computation Journal Article on Game Design

Posted by Daniel Perry on September 12, 2014

SCCL members and HCDE PhD students Daniel Perry and John Robinson, and SCCL Director Cecilia Aragon, are co-authors on a recently published article in the September issue of the Concurrency and Computation: Practice and Experience journal. The article, Game Design for Bioinformatics and Cyberinfrastructure Learning: A Parallel Computing Case Study, reports on data collected during a year-long human-centered game design process, in which design ideas generated by high school students were bridged with bioinformatics and parallel computing learning concepts. They provided a human-centered game design methodology, as well as a case study, in which this methodology is applied to the design of parallel computing-focused mini-games.  Co-authors of the paper also include Stephanie Cruz, University of Washington Center for Workforce Development; Jeanne Ting Chowning, University of Washington’s Institute for Science and Math Education; and Mette Peters, Sage Bionetworks.

SCCL Celebrates with End of Year Party

Posted by Daniel Perry on June 20, 2014

SCC lab members, families, and friends enjoyed food, drink, and good company at a potluck at Lab Director Dr. Cecilia Aragon’s house this past week.  Grilled meats, salmon, and veggie dishes made for a delicious way to celebrate another successful year, and we noshed with views of Lake Washington in the background.  Many thanks to everyone who made this event possible!

LabPotluck