Reviewed Publications: Game-Themed Introductory Programming

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Peer Reviewed Papers

  • K. Sung, C. Hillyard, R. Angotti, M. Panitz, D. Goldstein, J. Nordlinger, "Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context into Existing Introductory Programming Courses," to appear IEEE Transactions on Education, October 2010.

  • M. Panitz, K. Sung, R. Reed-Rosenberg, "Game Programming in CS0: A Scaffolded Approach," to appear CCSC-NW '10, October 2010.

  • R. Angotti, C. Hillyard, M. Panitz, K. Sung, K. Marino, "Game-Themed Instructional Modules: A Video Case Study," FDG '10, PP. 9-16, June 2010 [Acceptance rate: 32 of 94 (~34%)].

  • C. Hillyard, R. Angotti, M. Panitz, K. Sung, J. Nordlinger, D. Goldstein, "Game-Themed Programming Assignments for Faculty: A Case Study," SIGCSE '10, March 2010 [Acceptance rate: 103 of 303 (~34%)].

  • K. Sung, "Computer Games and Traditional Computer Science Courses," Communications of the ACM, Vol. 52, No. 12, PP. 74-78, December 2009 (invited paper, peer reviewed).

  • P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Fast Ray Tracing and The Potential Effects on Graphics and Gaming Courses," Computer & Graphics, Vol. 32, Issue 2, PP. 260-267, April 2008 (invited full-length paper based on ACM SIGGRAPH 2007 Educator’s Program conference paper).

  • P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing," in SIGGRAPH 2007 Educator’s Program Conference CD/DVD-ROM, August 2007.

  • K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "CS1/2 Game-Themed Programming Assignments for Faculty," Journal of Game Development, Vol. 3, Issue 2, March 2008, PP. 27-47 (invited full-length paper based on SIGCSE 2008 conference paper).

  • K. Sung, M. Panitz, S. Wallace, R. Anderson, and J. Nordlinger, "Game-Themed Programming Assignments: The Faculty Perspective," Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, (Portland, OR, USA, March 12-15, 2008) SIGCSE '08, PP. 300-304 [Acceptance rate: 100 of 324 (~31%)].

  • K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "Assessing Game-Themed Programming Assignments for CS1/2 Courses," Proceedings of the Third International Conference on Game Development in Computer Science Education (GDCSE’08), Feb 2008 [Acceptance rate: 15 of 60 (25%)]. Here is a link to the presentation of this paper at GDCSE.

  • K. Sung, P. Shirley, R. Reed-Rosenberg, "Experiencing Aspects of Games Programming in an Introductory Computer Graphics Course," SICCSE Bulletin, Vol. 39, Issue 1, March, 2007, PP. 249-253, (Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 07).

Peer Reviewed Panels/Workshops/Tutorials/Posters/Demos

  • M. Panitz, K. Sung, J. Nordlinger, "Develop Game-Themed Examples for CS1/2 without background in Graphics or Games," ACM SIGCSE'10 Conference, March 2010 [Acceptance rate: 39 of 86 (45%)].

  • A. Amlag, S. Krolikowski, B. McMahon, S. McPherson, K. Phillips, and K. Sung, "Sammy goes to UWB - A Game for UWB Admissions Office," Poster, Serious Games Winter School 2010, Puerto Vallarta, Mexico, February 12-14, 2010.

  • K. Sung, "Alphabet Hero - A Game for Programming Binary Search Tree," Game DemoFes, The Fourth International Conference on the Foundations of Digital Games (ICFDG 2009), Orlando, Florida, April 2009.

  • M. Lewis, and S. Leutenegger, and M. Panitz, and K. Sung (Organizer/Moderator), and S. Wallace, "Introductory Programming Courses and Computer Games," Panel to appear in SIGCSE 2009, March 2009 [Acceptance rate: 11 of 20 (55%)].

  • M. Panitz, K. Sung, "Incrementally Incorporating Video Games into Instruction Using XNA Game-Themed Assignments" Tutorial to appear The Journal of Computing Sciences in College, Workshop at the Tenth Annual CCSC-NW Conference, October, 2008.

  • K. Sung, M. Panitz, and R. Anderson, "Program Development with Graphical User Interface," Peer reviewed conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.

  • K. Sung, and M. Panitz, "Developing Applications on the XBOX 360 Console," Peer reviewed conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.


Microsoft Logo This work is supported in part by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871 and 16531.

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