Related Publications: Game-Themed Introductory Programming

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Related Publications:

Peer Reviewed Papers

  • K. Sung, C. Hillyard, R. Angotti, M. Panitz, D. Goldstein, J. Nordlinger, "Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context into Existing Introductory Programming Courses," to appear IEEE Transactions on Education, October 2010.

  • M. Panitz, K. Sung, R. Reed-Rosenberg, "Game Programming in CS0: A Scaffolded Approach," to appear CCSC-NW '10, October 2010.

  • R. Angotti, C. Hillyard, M. Panitz, K. Sung, K. Marino, "Game-Themed Instructional Modules: A Video Case Study," FDG '10, PP. 9-16, June 2010 [Acceptance rate: 32 of 94 (~34%)].

  • C. Hillyard, R. Angotti, M. Panitz, K. Sung, J. Nordlinger, D. Goldstein, "Game-Themed Programming Assignments for Faculty: A Case Study," SIGCSE '10, March 2010 [Acceptance rate: 103 of 303 (~34%)].

  • K. Sung, "Computer Games and Traditional Computer Science Courses," Communications of the ACM, Vol. 52, No. 12, PP. 74-78, December 2009 (invited paper, peer reviewed).

  • P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Fast Ray Tracing and The Potential Effects on Graphics and Gaming Courses," Computer & Graphics, Vol. 32, Issue 2, PP. 260-267, April 2008 (invited full-length paper based on ACM SIGGRAPH 2007 Educator’s Program conference paper).

  • P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing," in SIGGRAPH 2007 Educator’s Program Conference CD/DVD-ROM, August 2007.

  • K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "CS1/2 Game-Themed Programming Assignments for Faculty," Journal of Game Development, Vol. 3, Issue 2, March 2008, PP. 27-47 (invited full-length paper based on SIGCSE 2008 conference paper).

  • K. Sung, M. Panitz, S. Wallace, R. Anderson, and J. Nordlinger, "Game-Themed Programming Assignments: The Faculty Perspective," Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, (Portland, OR, USA, March 12-15, 2008) SIGCSE '08, PP. 300-304 [Acceptance rate: 100 of 324 (~31%)].

  • K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "Assessing Game-Themed Programming Assignments for CS1/2 Courses," Proceedings of the Third International Conference on Game Development in Computer Science Education (GDCSE’08), Feb 2008 [Acceptance rate: 15 of 60 (25%)]. Here is a link to the presentation of this paper at GDCSE.

  • K. Sung, P. Shirley, R. Reed-Rosenberg, "Experiencing Aspects of Games Programming in an Introductory Computer Graphics Course," SICCSE Bulletin, Vol. 39, Issue 1, March, 2007, PP. 249-253, (Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 07).

Peer Reviewed Panels/Workshops/Tutorials/Posters/Demos

  • M. Panitz, K. Sung, J. Nordlinger, "Develop Game-Themed Examples for CS1/2 without background in Graphics or Games," ACM SIGCSE'10 Conference, March 2010 [Acceptance rate: 39 of 86 (45%)].

  • A. Amlag, S. Krolikowski, B. McMahon, S. McPherson, K. Phillips, and K. Sung, "Sammy goes to UWB - A Game for UWB Admissions Office," Poster, Serious Games Winter School 2010, Puerto Vallarta, Mexico, February 12-14, 2010.

  • K. Sung, "Alphabet Hero - A Game for Programming Binary Search Tree," Game DemoFes, The Fourth International Conference on the Foundations of Digital Games (ICFDG 2009), Orlando, Florida, April 2009.

  • M. Lewis, and S. Leutenegger, and M. Panitz, and K. Sung (Organizer/Moderator), and S. Wallace, "Introductory Programming Courses and Computer Games," Panel to appear in SIGCSE 2009, March 2009 [Acceptance rate: 11 of 20 (55%)].

  • M. Panitz, K. Sung, "Incrementally Incorporating Video Games into Instruction Using XNA Game-Themed Assignments" Tutorial to appear The Journal of Computing Sciences in College, Workshop at the Tenth Annual CCSC-NW Conference, October, 2008.

  • K. Sung, M. Panitz, and R. Anderson, "Program Development with Graphical User Interface," Peer reviewed conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.

  • K. Sung, and M. Panitz, "Developing Applications on the XBOX 360 Console," Peer reviewed conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.

Invited Workshops / Tutorials / Talks

  • K. Sung, Invited 2-day visit to Computer Science Department, Iowa State University, November 2010.

  • K. Sung, "Video Game Design Workshop," Invited two-day Workshop, Faculty of Physics, Universidad Autonoma de Nuevo Leon (UANL), Monterrey, Mexico, October 2010.

  • K. Sung, "Collaborating Across Silos to Create Interdisciplinary Game Design and Development Curriculum," Organized by Digital Media Program, East Tennessee State University, Sponsored by NSF (CPATH Grant CCF 0722261), Johnson City, TN, September 17-18, 2010 [Application reviewed, invited participant and panelist].

  • K. Sung, "Math/Science Partnership Program Summer Institute 2010," as part of the Math2.0 Project, Supported by Washington State Higher Education Coordinating Board, Educators for the 21st Century Project, Wenatchee, WA, August 11-12, Omak, WA, August 17-19, 2010 [Invited Workshop Technology Consultant].

  • K. Sung, "Games in Engineering and Computer Science (GECS) Workshop," Invited Panelist on Games in Computer Science Panel, Organized by Texas A&M University, Sponsored by NSF (CCLI Grant No. 0938176), Arlington VA, June 3-4, 2010 [Application reviewed, invited participant and panelist].

  • K. Sung, "Game-Themed CS Education: Empowering the Faculty," Invited Presentation, Penn State University Educational Gaming Initiative Exploration Meeting with Microsoft Representative, Microsoft Executive Briefing Center, Redmond, Washington, May 27, 2010.

  • K. Sung, Invited Workshop Participant, Spring and Summer Workshops, Organized jointly by Washington State University Vancouver, Willamette University, and Gonzaga University, Sponsored by NSF (CPATH Grant No. 0829651), Vancouver, WA, May 15 and August 14, 2010.

  • K. Sung, "Developing Game-Themed Applications With XNA," Invited 3-day workshop, Serious Games Winter School 2010, Puerto Vallarta, Mexico, February 12-14, 2010 [Sponsored by Information Systems Department, University of Guadalajara].

  • K. Sung, "Breaking into the Game Industry the Educated Way," Invited Panelist, PAX | The Penny Arcade Expo!, Seattle, Washington, September 4th 2009. [Video of this panel]

  • K. Sung, "Developing Game-Themed Applications for Teaching Introductory Programming Courses," Invited 2-day Workshop, Beijing University of Technology, Beijing, China, July 2009.

  • K. Sung, "XNA Game-Themed Applications for Teaching Introductory Programming Courses," Invited Pre-Conference Workshop, The Fourth International Conference on the Foundations of Digital Games, Orlando, Florida, April 2009.

  • K. Sung, "XNA Game-Themed Applications for Teaching Introductory Programming Courses," Invited full-day Workshop, Microsoft Research, Redmond, Washington, April 2009.

  • K. Sung, "Game-Themed Programming Courses," Invited Presentation, Microsoft External Research Symposium, March 30-31, 2009, Redmond, Washington.

  • K. Sung, "Developing Game-Themed Applications with XNA," Invited 3-Day Workshop, Digital Arts University and Microsoft Mexico, Guadalajara, Mexico, Feb 2009.

  • K. Sung, "Programming 2D games without games or graphics background," Invited Workshop, Multimedia Development Corporation, Cyberjaya, Selangor, Malaysia, July 2008.

  • K. Sung, "Developing Game-Themed Applications with XNA Game Studio V2.0," Invited Full day workshop, Microsoft Research, Redmond, Washington, April 2008.

  • K. Sung, "Developing simple games for the XBOX 360 Console," Invited Tutorial, Brigham Young University, Provo, Utah, March 2008.

  • K. Sung, "Developing Programming Assignments on the XBOX 360 Console," Invited Full-day Workshop offered at the SIGCSE’08 Conference, March 2008.

  • K. Sung, "Developing Programming Assignments on the XBOX 360 Console," Invited Tutorial presentation at the GDCSE’08 Conference, February 2008.

  • K. Sung, "Computer Games and Teaching of Computer Graphics," Invited Talk, Shandong University, Jinan, Shandong, China, May 2007.

  • K. Sung, "Integrating Computer Gaming into Computer Graphics Courses," Microsoft Research Asia, Gaming and Graphics Workshop, Beijing, May 2007.

Notes and Videos of Workshops

What Links
Develop Video Games With no background in Games or Graphics, 2-Day workshop UANL, Monterrey, Mexico (Oct 2010). On-line notes.
Developing Game-Themed Applications with XNA, 3-Day workshop at Serious Play Winter School, Puerto Vallarta, Mexico (Feb 2010). On-line notes.
Develop Game-Themed Applications with XNA, Pre-Conference workshop at FDG 2009 (April 2009). On-line notes.
Develop Game-Themed Applications with XNA, Full Day workshop at Microsoft Research (April 2009). Contact Kelvin for notes from workshop.
Developing Game-Themed Applications with XNA, 3-Day workshop at UAD, Guadalajara, Mexico (Feb 2009). Contact Kelvin for notes from workshop.
Incrementally Incorporating Video Games Into Instruction Using XNA Game-Themed Assignments, CCSC-NW Tutorial (Oct 2008). Contact Kelvin for notes from workshop.
Developing Game-Themed Applications without background in games or graphics, MSR Workshop (Apr 2008). The presentation.
Developing Programming Assignments on the XBOX 360 Console, SIGCSE Workshop (March 2008). Contact Kelvin for notes from workshop.
Developing Programming Assignments on the XBOX 360 Console, GDCSE Workshop (Feb, 2008). The presentation


Microsoft Logo This work is supported in part by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871 and 16531.

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Last Modified: September 17 2008 02:32:58. KS