IT'S SHOWTIME!

Naoki Hisamoto

Interaction Design
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Polly

Polly is a conversational user interface that engages young people in politics so that they feel empowered to make informed voting decisions. It is designed for young voters who feel apathetic, frustrated or ignorant about politics. Polly engages them in small moments with meaningful pieces of information to make it easy to stay up to date on the issues that matter. Young people hold strong beliefs — Polly empowers them to take the next step and make an impact in their community.

This project was designed for the 2016 Microsoft Design Expo. We were selected to go to Microsoft where we presented Polly to other top design schools from around the world. Watch the full presentation.

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Hardcourt

Hardcourt is a basketball event paired with a mobile application that draws attention to underutilized spaces and parks by bridging players, locals, and communities together. Currently, outdoor basketball courts are becoming overcrowded and are maintained rarely. By partnering with Parks and Rec, Hardcourt aims bring attention to underutilized courts through renovating the space and holding an event that brings the best local players to the game via the mobile application. The community curates and chooses who they want to see play in this game. Hardcourt explores and pushes the boundaries of basketball pickup games by involving the community to recognize talented players as well as public spaces.

 

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TrainAR

TrainAR is an interactive augmented reality program that creates an engaging and motivational experience by encouraging athletes to complete their rehab exercises. By utilizing the immersive qualities of augmented reality and the competitive nature of athletes, this rehabilitation system creates a gamified competitive environment that aims to reduce rehab workouts incompleted at home. Athletes are encouraged by other athletes recovering from injuries by being able to compete with them through progressive exercises. In doing this, TrainAR can lead athletes to a faster recovery by challenging athletes to continue their rehabilitation consistently while never having to leave the competition and fun of sports.

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Revive

Humans make a lot of stuff. Consequently, they also throw away a lot of stuff. For ten weeks, we explored the life cycle of an object. We began to research the social and economic factors that contribute to object accumulation in young adults and it led us to Revive.

Revive is a digital platform that promotes neighborhood-based freecycling. Freecycling is the act of giving away usable unwanted items to others. The concept of freecycling is gaining popularity, but lacks refinement and designated platforms. Revive provides that platform, and takes the repurposing one step further by not only preventing objects from going to the landfill, but inspires users to part with static objects in their lives to help others.

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