Reviewed Publications: Game-Themed Introductory Programming

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Peer Reviewed Papers

  • P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Fast Ray Tracing and The Potential Effects on Graphics and Gaming Courses," Computer & Graphics, Vol. 32, Issue 2, PP. 260-267, April 2008 (invited full-length paper based on ACM SIGGRAPH 2007 Educator’s Program conference paper).

  • P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing," in SIGGRAPH 2007 Educator’s Program Conference CD/DVD-ROM, August 2007.

  • K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "CS1/2 Game-Themed Programming Assignments for Faculty," Journal of Game Development, Vol. 3, Issue 2, March 2008, PP. 27-47 (invited full-length paper based on SIGCSE 2008 conference paper).

  • K. Sung, M. Panitz, S. Wallace, R. Anderson, and J. Nordlinger, "Game-Themed Programming Assignments: The Faculty Perspective," Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, (Portland, OR, USA, March 12-15, 2008) SIGCSE '08, PP. 300-304 [Acceptance rate: 100 of 324 (~31%)].

  • K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "Assessing Game-Themed Programming Assignments for CS1/2 Courses," Proceedings of the Third International Conference on Game Development in Computer Science Education (GDCSE’08), Feb 2008 [Acceptance rate: 15 of 60 (25%)]. Here is a link to the presentation of this paper at GDCSE.

  • K. Sung, P. Shirley, R. Reed-Rosenberg, "Experiencing Aspects of Games Programming in an Introductory Computer Graphics Course," SICCSE Bulletin, Vol. 39, Issue 1, March, 2007, PP. 249-253, (Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 07).

Peer Reviewed Panels/Workshops/Tutorials

  • M. Lewis, and S. Leutenegger, and M. Panitz, and K. Sung (Organizer/Moderator), and S. Wallace, "Introductory Programming Courses and Computer Games," Panel to appear in SIGCSE 2009, March 2009 [Acceptance rate: 11 of 20 (55%)].

  • M. Panitz, K. Sung, "Incrementally Incorporating Video Games into Instruction Using XNA Game-Themed Assignments" Tutorial to appear The Journal of Computing Sciences in College, Workshop at the Tenth Annual CCSC-NW Conference, October, 2008.

  • K. Sung, M. Panitz, and R. Anderson, "Program Development with Graphical User Interface," Peer reviewed conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.

  • K. Sung, and M. Panitz, "Developing Applications on the XBOX 360 Console," Peer reviewed conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.


Microsoft Logo This work is supported in part by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871 and 16531.

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