|
|
|
Related Publications:
Peer Reviewed Papers
-
P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Fast Ray
Tracing and The Potential Effects on Graphics and Gaming Courses," Computer &
Graphics, Vol. 32, Issue 2, PP. 260-267, April 2008 (invited full-length paper
based on ACM SIGGRAPH 2007 Educator’s Program conference paper).
-
P. Shirley, K. Sung, E. Brunvand, A. Davis, S. Parker, S. Boulos, "Rethinking
Graphics and Gaming Courses Because of Fast Ray Tracing," in SIGGRAPH
2007 Educator’s Program Conference CD/DVD-ROM, August 2007.
-
K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "CS1/2 Game-Themed Programming
Assignments for Faculty," Journal of Game Development, Vol. 3, Issue 2, March
2008, PP. 27-47 (invited full-length paper based on SIGCSE 2008 conference
paper).
-
K. Sung, M. Panitz, S. Wallace, R. Anderson, and J. Nordlinger, "Game-Themed
Programming Assignments: The Faculty Perspective," Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, (Portland, OR, USA,
March 12-15, 2008) SIGCSE '08, PP. 300-304 [Acceptance rate: 100 of 324 (~31%)].
-
K. Sung, M. Panitz, R. Rosenberg, R. Anderson, "Assessing Game-Themed
Programming Assignments for CS1/2 Courses," Proceedings of the Third
International Conference on Game Development in Computer Science Education
(GDCSE’08), Feb 2008 [Acceptance rate: 15 of 60 (25%)]. Here
is a
link to the presentation
of this paper at GDCSE.
-
K. Sung, P. Shirley, R. Reed-Rosenberg, "Experiencing Aspects of Games
Programming in an Introductory Computer Graphics Course," SICCSE Bulletin,
Vol. 39, Issue 1, March, 2007, PP. 249-253, (Proceedings of the 38th
SIGCSE Technical Symposium on Computer Science Education, SIGCSE 07).
Peer Reviewed Panels/Workshops/Tutorials
M. Lewis, and S. Leutenegger, and M. Panitz, and K. Sung
(Organizer/Moderator), and S. Wallace, "Introductory Programming Courses and
Computer Games," Panel to appear in SIGCSE 2009, March 2009
[Acceptance rate: 11 of 20 (55%)].
-
M. Panitz, K. Sung, "Incrementally
Incorporating Video Games into Instruction Using XNA Game-Themed Assignments"
Tutorial to appear The Journal of Computing Sciences in College, Workshop at the Tenth Annual
CCSC-NW Conference, October, 2008.
-
K. Sung,
M. Panitz, and R. Anderson, "Program Development with Graphical User Interface,"
Peer reviewed conference tutorial at The Journal of Computing Sciences in
College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.
-
K. Sung,
and M. Panitz, "Developing Applications on the XBOX 360 Console," Peer reviewed
conference tutorial at The Journal of Computing Sciences in College, Workshop at the Ninth Annual CCSC-NW Conference, October, 2007.
Invited Workshops / Tutorials / Talks
K. Sung, "XNA Game-Themed Applications for Teaching Introductory
Programming Courses," Invited Pre-Conference Workshop, The Fourth
International Conference on the Foundations of Digital Games, Orlando,
Florida, April 2009.
-
K. Sung, "XNA Game-Themed Applications for Teaching Introductory
Programming Courses," Invited full-day Workshop, Microsoft Research,
Redmond, Washington, April 2009.
-
K. Sung, "Game-Themed Programming Courses," Invited Presentation,
Microsoft External Research Symposium, March 30-31, 2009, Redmond,
Washington.
-
K. Sung, "Developing Game-Themed Applications with XNA," Invited
3-Day Workshop,
Digital Arts University and Microsoft Mexico, Guadalajara, Mexico,
Feb 2009.
K. Sung, "Programming
2D games without games or graphics background," Invited Workshop,
Multimedia Development Corporation, Cyberjaya, Selangor, Malaysia, July 2008.
K. Sung, "Developing Game-Themed Applications with XNA Game Studio V2.0,"
Invited Full day workshop, Microsoft Research,
Redmond, Washington, April 2008.
K. Sung, "Developing simple games for
the XBOX 360 Console," Invited Tutorial, Brigham
Young University, Provo, Utah, March 2008.
K. Sung,
"Developing Programming Assignments on the XBOX 360 Console,"
Invited Full-day
Workshop offered at the SIGCSE’08 Conference, March 2008.
K. Sung,
"Developing Programming Assignments on the XBOX 360 Console," Invited Tutorial
presentation at the GDCSE’08 Conference, February 2008.
-
K. Sung, "Computer Games and Teaching of Computer Graphics," Invited Talk, Shandong University, Jinan, Shandong, China, May 2007.
-
K. Sung,
"Integrating Computer Gaming into Computer Graphics Courses,"
Microsoft Research
Asia, Gaming and Graphics Workshop, Beijing, May 2007.
Notes and Videos of Workshops
|
What |
Links |
|
Develop Game-Themed Applications with XNA, Pre-Conference workshop at FDG
2009 (April 2009). |
On-line
notes.
|
|
Develop Game-Themed Applications with XNA, Full Day workshop at Microsoft
Research (April 2009). |
zipped notes
|
|
Developing Game-Themed Applications with XNA, 3-Day workshop at UAD,
Guadalajara, Mexico (Feb 2009). |
zipped notes
|
|
Incrementally Incorporating Video Games Into Instruction Using XNA
Game-Themed Assignments, CCSC-NW Tutorial (Oct 2008). |
Contact Kelvin for notes from workshop. |
|
Developing Game-Themed Applications without background in games or graphics,
MSR Workshop (Apr 2008). |
The
presentation.
|
|
Developing Programming Assignments on the XBOX 360 Console, SIGCSE
Workshop (March 2008). |
Contact Kelvin for notes from workshop. |
|
Developing Programming Assignments on the XBOX 360 Console, GDCSE Workshop
(Feb, 2008). |
The
presentation
|
|