Essentials of Interactive Computer Graphics:
       Concepts and Implementation

 

Kelvin Sung (ksung@u.washington.edu)

Peter Shirley (shirley@cs.utah.edu)

Steven Baer (steve@mcneel.com)

 

 

        Computing and Software Systems     UW Bothell

 

 

o       Here is a link to sample Chapter 2 of the textbook.

 

o       Here is the link to errata of the book

 

o       Here is the link to all of the tutorials in the book (organized by chapters).

 

o       Here is the link to the powerpoints for this book (organized by chapters).

 

o       Here is the link to frequently encountered problems when compiling/running the tutorials: including programming and software installations questions.

 

o       Here is the link to some simple “how to” questions in developing graphics programs.

 

This book is a result of our on-going investigation into teaching and learning of computer graphics and other topics in computer science based on developing interactive graphics applications.

 


This material is based upon work supported by the National Science Foundation under Grant No. 0442420. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the Nation Science Foundation.

 

 

 

 

The refinement of this course material is supported by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871.

 


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