|
Essentials of Interactive Computer Graphics:
Kelvin Sung (ksung@u.washington.edu) Peter Shirley (shirley@cs.utah.edu) Steven Baer (steve@mcneel.com) |
|
o
Here
is a link to sample
Chapter 2 of the textbook.
o
Here
is the link to errata
of the book
o
Here
is the link
to all of the tutorials in the book (organized by chapters).
o
Here
is the link
to the powerpoints for this book (organized by chapters).
o
Here
is the link to frequently
encountered problems when compiling/running the tutorials:
including programming and software installations questions.
o
Here
is the link to some simple
“how to” questions in
developing graphics programs.
This
book is a result of our on-going investigation into teaching and learning of computer graphics
and other topics in computer science based on
developing interactive graphics applications.
This material is based upon work supported by
the National Science Foundation under Grant No. 0442420. Any opinions,
findings, and conclusions or recommendations expressed in this material are
those of the author(s) and do not necessarily reflect the views of the Nation
Science Foundation.
The refinement of this course material is
supported by a grant from Microsoft Research under the Computer Gaming
Curriculum in Computer Science RFP, Award Number 15871.
Kelvin
Sung | Kelvin
Research Page | CSS
Home | UW Bothell
| UW Seattle
|
|
|
|