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Essentials of Interactive Computer Graphics: Concepts and Implementation Kelvin
Sung (ksung@u.washington.edu) Peter
Shirley (shirley@cs.utah.edu) Steven
Baer (steve@mcneel.com) |
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o Sample materials: o Preface o Table of Content, and a o Sample Chapter (Chapter 10 on Coordinate
Systems) |
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o Source code to all the Tutorials in the
book (organized by chapters) o FAQ on Direct3D installation o FAQ on XNA Framework installation |
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o Powerpoint slides for this book (organized
by chapters) |
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o FAQ: for compiling/running the tutorials:
including D3D, XNA Framework, MFC, installation and tutorial compilation.
Basically, everything except questions
on programming with UWBGL. |
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o UWBGL programming questions: Questions you
may run into when programming with, and/or modifying UWBGL libraries. |
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o Errata |
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o Publisher’s web-site: Link to AK-Peters. |
This book is a result of our on-going investigation into:
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Kelvin
Sung | Kelvin
Research Page | CSS
Home | UW
Bothell | UW
Seattle
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