Essentials of Interactive Computer Graphics: Concepts and Implementation

 

                                                 Kelvin Sung (ksung@u.washington.edu)

                                                 Peter Shirley (shirley@cs.utah.edu)

                                                 Steven Baer (steve@mcneel.com)

        Computing and Software Systems     UW Bothell

 

o      Sample materials:

o      Preface

o      Table of Content, and a

o      Sample Chapter (Chapter 10 on Coordinate Systems)

 

o      Source code to all the Tutorials in the book (organized by chapters)

o      FAQ on Direct3D installation

o      FAQ on XNA Framework installation

o      Powerpoint slides for this book (organized by chapters)

o      FAQ: for compiling/running the tutorials: including D3D, XNA Framework, MFC, installation and tutorial compilation. Basically, everything except questions on programming with UWBGL.
 

o      UWBGL programming questions: Questions you may run into when programming with, and/or modifying UWBGL libraries.

o      Errata

o      Publisher’s web-site: Link to AK-Peters.

 

This book is a result of our on-going investigation into:

 

 


 

This material is based upon work supported by the National Science Foundation under Grant No. 0442420. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the Nation Science Foundation.

The refinement of this course material is supported by a grant from Microsoft Research under the Computer Gaming Curriculum in Computer Science RFP, Award Number 15871.


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Last updated: Jun 2008 KS