Essentials of Interactive Computer Graphics: Concepts and Implementation Kelvin Sung (ksung@u.washington.edu) Peter Shirley (shirley@cs.utah.edu) Steven Baer (steve@mcneel.com) |
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o Sample materials: o Preface o Table of Content, and a o Sample Chapter (Chapter 10 on Coordinate
Systems) |
o Source code to all the Tutorials in the
book (organized by chapters). NOTES: 1. The source code provided with the
book only works with Visual
Studio 2005. To work with Visual Studio 2008, follow the above source code link and
re-download all the tutorials. 2. If you are working with Window-7 or if you have
WinSDK
installed on y our machine, you need to comment-out (or delete) all of the
WINVER define statements (in uwbgl_MFCDefines.h, uwbgl_Common.h, and stdafx.h). o FAQ on Direct3D installation o FAQ on XNA Framework installation o Some additional fun examples. |
o Powerpoint
slides for this book (organized by chapters) |
o FAQ: for compiling/running the tutorials:
including D3D, XNA Framework, MFC, installation and tutorial compilation.
Basically, everything except questions
on programming with UWBGL. |
o UWBGL programming questions: Questions you may
run into when programming with, and/or modifying UWBGL libraries. |
o Publisher’s web-site: Link to AK-Peters. |
This book is a result of our on-going investigation into:
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Kelvin Sung | Kelvin
Research Page | CSS
Home | UW
Bothell | UW
Seattle
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