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Chapter Tutorials for Essentials of Interactive Computer Graphics: Concepts and
Implementation |
Chapter Tutorials: Implementations are in C++/D3D/MFC and
C++/OpenGL/MFC
Chapter 2 |
Working with GUI APIs (on Event Driven Programming)
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All Tutorials |
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Chapter Tutorials: Implementations are in C#/XNA Framework /WinForm:
… Work in progress, currently only libraries 1 to 13 …
Chapter 2 |
Working with GUI APIs (on Event Driven Programming)
|
All Tutorials (from Lib1 to
Lib 13). |
By Robert
Stone, and Neil Erdman
NOTE if you have strange crashes, e.g. regarding BadImageFormat, and/or regarding cannot load Microsoft.Xna.Framework, chances are you are you are
running on a 32-bit OS.
Take look at this blog: http://blogs.msdn.com/shawnhar/archive/2008/02/25/xna-framework-on-64-bit-windows.aspx.
(Thanks to Shane Krolikowski for
finding this reference). |
Chapter Tutorials: Implementations are in Java/ OpenGL/Swing:
… Near Future…
Chapter 2 |
Working with GUI APIs (on Event Driven Programming)
|
|
… currently
no estimated delivery date
for the tutorials … |
This material is based upon work supported
by the National Science Foundation under Grant No. 0442420. Any
opinions, findings, and conclusions or recommendations expressed in this
material are those of the author(s) and do not necessarily reflect the views
of the Nation Science Foundation. |
The refinement of this course material is
supported by a grant from Microsoft Research under the Computer Gaming
Curriculum in Computer Science RFP, Award Number 15871. |
Kelvin Sung | Kelvin
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