Research

Below are current and past research projects conducted by members of the CHiLL Lab. Please see the respective project web pages linked to find associated researchers, publications, and any relevant downloads.

New Applications for Health & Wellbeing

Screen shot of timeline from Baby Steps web portal

 

Baby Steps

 

 

Self-experimentation framework flowchart showing process a person goes through to generate and test hypotheses.

 

Self-Experimentation for Health

 

 

Screen shots of SmartQuit showing urges passed button and Anytime Coaching

 

SmartQuit

 

 

Computer view of ShoulderCam interface

 

ShoulderCam

 

 

Screen shot of MyTime where user is given notice and encouragement to work on a goal

 

MyTime

Technology Use in Children & Families

screentime1

 

Screen Time Transitions

 

 

Family using technology together

 

Family Technology Rules

 

 

Parent using mobile phone at playground

 

Texting While Parenting

 

 

Example of an embellished progress bar indicating progress toward a goal that was used in the study

 

Children’s Understanding of Symbolism in User Interfaces

 

 

Example of a symbolic prompt to teach a child to shake a tablet used in our study

 

Children’s Understanding of Touchscreen Prompts

Accessibility and Inclusion

Photo collage of various gaming devices for people with disabilities.

 

Video Game Accessibility

 

 

User receiving eyes free feedback about an incorrect Warrior 2 pose

 

Eyes Free Yoga

 

 

Blind tandem cyclist. Photo credit: By Australian Paralympic Committee, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=15865922

 

Eyes Free Exercise Opportunities

 

 

Main menu of Incloodle where kids can tap a face to get a photo prompt

 

Incloodle

 

 

Two kids playing with Incloodle

 

Opportunities for Inclusive Play

 

 

Abaris video review interface.

 

Abaris

 

 

Left: FETCH tag attached to a TV remote; Right: FETCH tag with raised lines indicating the ID number

 

FETCH

 

 

Cover of Morgan & Claypool book "Interactive Technologies for Autism"

 

Interactive Technologies for Autism

Supporting Healthy Sleep

Photo of Lullaby prototype

 

Lullaby

 

 

shuteye1

 

ShutEye

 

 

Mobile timeline for entering sleep data

 

SleepTight

 

 

Design concept for an app to support healthy sleep

 

Sleep Technologies Design Space

 

 

pvttouch1

 

PVT-Touch

 

 

BuddyClock on a bedside table

 

BuddyClock

 

 

Graph of app usage type over hours of the day

 

Cognitive Rhythms

Understanding and Evaluating User Burden

user burden scale

 

User Burden Scale

 

 

Example messaging for sharing a test result

 

Empathy in Health Technologies

 

 

private1

 

Privacy for Sensing & Inference in the Home

 

 

Diary for capturing weight over time

 

Understanding Weight Scales

New Design and Evaluation Methods

Excerpt from example survey. User is presented with a scenario and then an automatically generated accuracy is presented. Users must rate how acceptable this system would be. The result is an ROC curve that shows how users value precision vs. recall.

 

Acceptability of Accuracy Validated Measure

 

 

personality1

 

Personality and Persuasive Technology

 

 

designlibs-tn

 

DesignLibs

 

 

MindBloom website evaluated for study

 

Heuristic Evaluation of Persuasive Health Technologies

 

 

Left: Bus Mobile where tokens closest to the top indicate a bus is about to arrive Right: Daylight display where lamp gradually dims as sunset approaches

 

Heuristic Evaluation of Ambient Displays

Understanding Technology Use and Design

Left shows bluetooth badge worn by study participants. Right shows example output of proximity timeline visualization we showed to participants.

 

Studying the Proximity of Users to Mobile Phones

 

 

Example prototypes of context-aware applications developed by designers who participated in our study

 

Designers’ Perspectives on Context

 

 

Graph showing a long tail of activity types that QS members track

 

Understanding Quantified Selfers